C4D Basic Scene Introduction
This task was a basic exercise to demonstrate some of the capabilities of Cinema 4D. The first things that were created were the spheres. They were created to demonstrate some of the materials and there uses.
The green glowing sphere was crated to demonstrate how luminance can be used to create a flat toned object. then a glowing modifier was added to create the appearance of light. however this does not mean it emits light. To do this a green light object was added to the shape by positioning it in the centre of the green sphere. The green sphere was then dragged inside the light object's tag in the right hand tool bar in order to make it a child of the light. This would allow the light and the sphere to be moved together.
The glass text was created by using a text object then using the extrude nurbs modifier, in order to make it 3D. A fillet cap was added int the extrude nurbs modifier to give the edges a more realistic appearance. The glass material was created by changing the transparency to make it look opaque, then in order to colour the glass green the absorption colour was changed to green.
To create the water like surface I added a floor object and then in the material editor, I used a water bump map to give it a water like appearance and depth.
The last thing I added to the scene was a physical sky object. This would both create a light source by adding a sun, but also create a realistic world environment. From the physical sky object, I was able to manipulate the time of day, direction of sunlight and the intensity of the sun, plus adding an atmosphere with simple clouds.
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