Tuesday, 12 March 2013

3DS Max Basic Animation

Basic Animation


The first stage in creating this animation, was to create a cube and get to know the basics of the key-framing process, with in 3DS Max.
The cube was created via the standard primitives option, in the right hand side toolbar. I then ticked the keyframe button and began to move the cube, using the top, front and side view panels. To create each movement, the slider on the keyframe bar was moved over a frame to select it, then a movement of the cube was initiated. This would then create a primitive animation of the cube.


This was the finished outcome of the animation. The scene is very dark as there was only one small light source.
The cube is intended to move in a circular motion back to its original starting position. I added a distort modifier to the cube in order to give its "wobbly" appearance.
 

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