Tuesday 12 March 2013

3DS Max Bouncing Ball Animation

Bouncing Animation



This is a more advanced animation compared to the previous moving cube as the objective of this assignment was to create a ball which appeared to be bouncing.
The first step was to create a sphere which would represent the ball. I then created a floor by selecting the plane option from the same standard primitives menu. Once this was done I applied a material to the ball, by using a checkerboard texture.
The next step was to keyframe and move the ball into the positions where it contacted the floor. The next part was to use the motion curve editor menu. this would enable me to control the speed and horizontal motion of the ball in order to change it into a more realistic trajectory.
Once I was happy with the overall motion of the ball a distort modifier was added to the ball in order to "squash" it when it contacted the floor. this was done by selecting the distort modifier from the modifier menu on the right hand toolbar. The morion of this "squash" was controlled by using the curve editor menu. I then added a light source and duplicated the ball twice to create three of them.        

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